In some maps and game variants in Halo 3 and Halo: Reach, the 7 wood is used instead of the Gravity Hammer, though the gameplay remains identical.
Despite of that, the game becomes extremely intense and strategic as the game relies heavily on teamwork and a bit of luck.Įach player has a Gravity Hammer and an Energy Sword (secondary), with infinite energy for both weapons. Grifball games are typically played on open rectangular courts that do not have any obstacles the only frequently available features of the levels are subtle narrow ledges at the edge of the court that often require Gravity Hammer-boosted jumping to utilise. There is a three minute time limit for each round. Halo: Reach and Grifball Pro in Halo 4 have up to five rounds with three victories to win, and unlike Halo 3, the game will end after the third victory. In Halo 3, each match consists of 5 rounds (originally 9 rounds). In Halo 3, Halo: Reach and Grifball Pro of Halo 4, this also ends the round. Irrespective of the team, the ball carrier's armor color always changes to orange when they are carrying the ball. The object is to take the ball in the middle of the court and put it in the other team’s goal.
Red and blue teams, both with three to four players, square off in a simple arena in which each team has a goal. The game is played like a Rooster Teeth-inspired game of Rugby. The wall graphic on the ' Foundry' Grifball court.